Clipper is a Rare Maritime building.
Triggers every 5 weeks: +1 for every 3 Trader Manufacturer or Luxury in range (rounded down).
Mechanics
- Triggers every 5 weeks, when built, when triggered by another effect.
- Its range is 4 tiles.
- Each trigger activates it 3 times.
- Like most buildings it can respond to at most 10 triggers per week.
Placement
Can be built on Ocean tiles.
Obtaining
Available whenever the Maritime guild is in the run. Clipper is one of 26 Rare buildings, 3 of them Maritime.
Synergies
Buildings
Trigger it. Effects that trigger other buildings give Clipper extra activations.
Ballista
Bandit Camp
Brewery
Conduit
Effigy Pyre
Faerie Ring
Fish Trap
Guard Tower
Harvester
Herb Garden
Marketplace
Post Office
Sawmill
Sparring Dummy
Trawler
Treasury
Way Station
Heirlooms, gems & tomes
Trigger it. Effects that trigger other buildings give Clipper extra activations.
Consumables
Trigger it. Effects that trigger other buildings give Clipper extra activations.
Interactions
Category effects
Effects that involve Ship, Trader or Maritime buildings.
Carpenter
Crane
Fortress
Homestead
Lighthouse
Port
Quay
Maritime Tome
Captain's Hat
Delivery Cart
Diving Helmet
Fishing Net
Pontoon
Toy Sailboat
Admiral
Merchant
Gallery

On the map 
Icon 
Card art
Notes
- Clippers next to a Treasury do not loop. A Clipper activated by a Treasury still pays out, but its Gold is tagged as coming from the Treasury and does not set Treasuries off again.
Data
| Internal name | Clipper |
|---|---|
| Tag ID | 158 |
| End-of-week order | 10 |