Treasury is a Masterwork Civic building.
Triggers when another building in range earns Gold: Trigger 1 random adjacent building.
Mechanics
- Triggers when a building in range earns Gold, when triggered by another effect.
- Its range is 7 tiles.
- Like most buildings it can respond to at most 10 triggers per week.
- At the end of a week it resolves after most other buildings (order 15; most buildings are 10).
Placement
Can be built on Grass tiles.
Obtaining
Unlocked at Civic guild level 10 of 10. Treasury is one of 11 Masterwork buildings and the only Masterwork Civic building.
Synergies
Buildings
Trigger it. Effects that trigger other buildings give Treasury extra activations.
Ballista
Bandit Camp
Brewery
Conduit
Effigy Pyre
Faerie Ring
Fish Trap
Guard Tower
Harvester
Herb Garden
Marketplace
Post Office
Sawmill
Sparring Dummy
Trawler
Way Station
Heirlooms, gems & tomes
Trigger it. Effects that trigger other buildings give Treasury extra activations.
Consumables
Trigger it. Effects that trigger other buildings give Treasury extra activations.
Interactions
Affects
Category effects
Effects that involve Monument or Civic buildings.
Gallery

On the map 
Icon 
Card art
Notes
- Gold earned by a building that a Treasury activated does not trigger Treasuries again, so Treasury chains stop after one hop. Each building can also respond to at most 10 triggers per week.
Data
| Internal name | Treasury |
|---|---|
| Tag ID | 137 |
| End-of-week order | 15 |