Heirlooms, gems and tomes
Combolands has 134 heirlooms, gems and tomes. Filter by type or rarity, or open one for its card and what it works with.
Type
Rarity
- Book of the 7 GuildsEvery 7 weeks: gain Rainbow Paint · Passively: Wild have +7 Mult
- Lost CrownHas a base sell price of +100 · When sold, gain a Wizard Vote
- Philosopher's StoneFor every +15 earned from buildings or heirlooms, gain +0.1 enchant
- Archmage's StaffEvery 4 weeks: Trigger all buildings on the map corresponding to all your held Blueprint
- Baited HookWhenever Nature is created in range of a Fishing Hut , give the Fishing Hut +0.1 Mult
- Bolt of SilkWhen a Marketplace triggers, it targets all Stall on the map which are adjacent to any Marketplace
- Broken WatchWhenever you skip buildings, give buildings on the map corresponding to the skipped buildings +0.2 Mult
- Chalice of RevisionWhen a building transforms, instead of a transformation trigger, it counts as both a removal and a creation trigger
- Crystal Ball+1 building choice every week · points weeks each milestone
- DynamiteWhen a building is removed, it triggers on remove effects twice
- FurnitureEvery 6 weeks, each Estate on the map gives +1 · This cooldown resets whenever a Tax Collector triggers
- HeraldryWhenever a building is removed, give other buildings adjacent to it +0.1 Mult
- IngotsGold gain is affected by Mult (max of x10) · All painted buildings passively have −3 Mult
- Jester's HatWhen this is sold, gain a copy of another random equipped Heirloom
- Magic MirrorWhenever a building is created, there is a 25% chance to create a duplicate of it on an adjacent tile
- Model BridgeWhenever a Resource is created, create a Plateau on a random empty Ocean or Shore tile adjacent to it
- Modified SeedlingWhenever Engineering is created, create random empty Farm fields on up to 2 empty adjacent Grass and Sand tiles
- Nesting DollsBuildings may be placed on other buildings of the same type. When doing so, instead of replacing the existing building, …
- PennantInstead of their usual Mult Wall give +1 Mult for every 4 tiles enclosed within Wall
- Printing PressEvery 3 weeks, gain a copy of a random held Consumable (must have space)
- Rusted Blade3 times per milestone, whenever you remove a building, gain a Blueprint of it (must have space)
- ScytheWhen placing Farm , place 1 extra
- TimepieceAll building cooldowns are reduced by 1 week
- TriquetraWhenever a Nature is created, trigger a random building adjacent to it
- AlembicWhenever you would gain Gold from a Heirloom or building - instead give a random category half as much Mult
- AltarWhen a Common is created in range of a Sacred building, it has a 25% chance to gain +1
- ArbalestBallista rotate and point to an additional target whenever they trigger
- BookshelfCan hold up to 8 Tome · Tome within Bookshelf give an additional +0.5 Mult · If sold when full, gain a special Legendary…
- Builder's LadderWhenever you use a Building Upgrade also give the target building +0.25 Mult
- Captain's HatShip passively have +0.75 Mult
- CauldronWhenever you Dismiss a building, gain a random Potion
- Chameleon Statuea random category is also considered to be another random category
- Coin StackEvery time you earn Gold from a building or Heirloom gain an additional +1 · While this is equipped, you cannot enter th…
- Courier's SaddleAny tile in range of a Stable is consider to be in range of all Stable
- Diving HelmetWhenever you create a Fishing Boat gain a Pearl
- Drafting RulerWhenever a building is created from a Blueprint trigger it immediately
- Flanged MaceWhenever a a random category is removed, trigger up to 3 random category
- Foreman's HammerWhenever 4 Common buildings are built in a row, gain a random Building Upgrade
- Grain CerealWhenever a Crop transforms, give Husbandry adjacent to it +0.1 Mult
- Hunting BowWhen a building is created, it triggers on create effects twice · Does not apply if a building is triggered after creati…
- Jewellery BoxCan hold up to 8 Gem · Gem within Jewellery Box have +1 Mult · If sold when full, gain a special Legendary Heirloom Cann…
- Life HerbWhenever a Herb Garden triggers 2 or more other buildings, give the triggered buildings +0.3 Mult
- Mossy LogLumber is Wild
- Old BlueprintYou have a 200% increased chance to roll buildings whose Blueprint you are holding
- Old RodEvery 5 weeks: Gain a random Fishing Blueprint (must have space)
- PiggybankFor every +10 earned from buildings or heirlooms, give up to 3 random category +0.3 Mult
- PitchforkWhenever a Crop transforms, it has 20% chance to trigger a random building adjacent to it
- Rabbit's FootWhen a a random category building triggers, it has a 25% chance to gain +0.1 Mult and a Percentage2Chance chance to gain…
- Rainbow FlagYour building rolls can contain buildings from any unlocked guilds
- Sky Blue DiamondEvery time a building or heirloom earns Gold gain +10 points for each Luxury on the map
- SledgehammerWhenever a building with increased Mult is removed, create a Scaffolding in its place
- SpyglassAll buildings passively have +1 Range Range
- StatuetteWhen a building is created , if you have a councillor that provides Mult to any of its categories, 20% chance to gain a …
- SundialOn the last week of a milestone, all buildings passively have +1 Mult
- TalismanWhenever a building is created adjacent to another building of a different, non- Neutral guild, gain +1
- Top HatYou can find duplicate Heirloom in the shop and in packs
- Toy SailboatWhenever a Ship triggers, it removes itself and creates a copy on a random adjacent tile
- TransmutorIf you would already be placing more than 1 building, place 1 extra
- Voodoo DollWhenever a building triggers, give it +0.1 Mult if it is in range of Hazard
- Weighted ScaleAll percentage chances are doubled. · Does not stack
- WoodsawGain a Palisade Blueprint whenever Forest is removed (must have space) Blueprint gained by Woodsaw only have 1 charge
- Worker's RosaryEngineering and Manufacturer is considered Sacred
- Agricultural TomeAgricultural buildings passively have +0.5 Mult
- Amethyst+10 points whenever a building is triggered
- Aquamarine+500 points whenever you start a milestone
- BedrollsAny building in range of a Ranch is considered Residence
- BonsaiBuildings passively have +0.25 Mult for each adjacent Rocks
- BouquetSunflower Field and Apiary have no Range placement restriction
- Building CodesThe next 5 Civic buildings have no Range placement restrictions
- Building SuppliesWhen sold, gain Masonry Timber Framing and Winch (must have space) Sells for 0 Gold
- CalipersBuildings created without being adjacent to any other building gain +1 Mult
- CharcoalCampfire burn for 3 times as long
- Civic TomeCivic buildings passively have +0.5 Mult
- Clearance ShovelWhenever a building is created from a Blueprint - harvest all Crop adjacent to it, transforming them back into empty fie…
- Coin BagGain extra +1 per week early every milestone
- Commercial TomeCommercial buildings passively have +0.5 Mult
- CouponThere is always +1 pack in the shop Does not stack
- DarkstoneEvery time a Hazard triggers, gain +1 1 Reroll and 1 Remove
- Deck of CardsEvery time you earn Gold from a building or Heirloom 20% chance to gain 1 Reroll
- Delivery CartAny building in range of a Warehouse is considered Trader
- DetonatorYou can now build on Rocks
- Diamond PickQuarry create Ore instead of Rocks
- Emerald+50 points whenever you gain a Reroll
- Empty CageWhenever any building scores, +30 points for each empty Heirloom slot
- Fawkes MaskAll Rogues buildings add score instead of subtracting
- FertilizerAny building that can be created on Grass can also be created on Sand , and vice versa
- Fishing NetThe next 5 Maritime buildings have no Range placement restrictions
- Flaming BrandWhenever Effigy Pyre is removed, create another Effigy Pyre on a random tile adjacent to it
- Front Desk BellBuildings adjacent to Lodging House are considered Residence
- Frontier TomeFrontier buildings passively have +0.5 Mult
- Garnet+50 points whenever a building is removed
- GearwheelThe next 5 Industrial buildings have no Range placement restrictions
- Gold NuggetWhenever Ore is created, it has 50% chance to be Gold Ore instead
- Golden EggWhenever a Neutral building is created, +1 to this heirloom's sell value
- Golden HorseshoeWhenever a milestone is completed, gain +4 extra
- Guild SealThe next 5 Commercial buildings have no Range placement restrictions
- HarpoonMartial buildings adjacent to Ocean passively have +1 Mult
- Harvest BasketStall passively have +0.5 Mult for each other adjacent Stall
- HoneypotApiary passively have +1 Range Range · Apiary also passively have +0.3 Mult for each Flowers in range
- Hourglass+1 week per milestone
- Housing LawsWhen placing Plot , place 1 extra
- Industrial TomeIndustrial buildings passively have +0.5 Mult
- Jasper+30 points whenever a building is created
- Jewelled RingAlways has a base sell price of +10
- Legion FlagThe next 5 Martial buildings have no Range placement restrictions
- Loaded DiceWhen sold, gain 5 Rerolls Sells for 0 Gold
- Lucky CloverMonument are 3x more likely to be rolled
- Lumber AxeWoodcutter and Forester affect an additional target
- Marble PillarStatue will now always give Council Vote of the councillor with the most votes
- Maritime TomeMaritime buildings passively have +0.5 Mult
- Martial TomeMartial buildings passively have +0.5 Mult
- MillstoneCommon buildings passively have +0.4 Mult
- MissiveWhen sold, gain 2 random Council Vote (must have space) Sells for 0 Gold
- Mortar and PestleThe next 5 Frontier buildings have no Range placement restrictions
- Mystery MeatHusbandry is considered Fishing
- Onyx+150 points whenever you use a Consumable
- PaintbrushBuilding Upgrade paint durations are doubled
- PaletteWhen sold, gain Rainbow Paint and Ghost Paint (must have space) Sells for 0 Gold
- Pearl+20 points whenever a building is transformed
- Peculiar TomeUncommon buildings passively have +0.25 Mult
- PlowThe next 5 Agricultural buildings have no Range placement restrictions
- Poker ChipWhenever a Reroll is used, +1 to this heirloom's sell value
- PontoonAny building that can be created on Shore can also be created on Ocean , and vice versa
- Potion RackWhen sold, gain 2 random Potion (must have space) Sells for 0 Gold
- PotteryWhen a building is created on Sand give it +0.5 Mult
- Prayer FlagsForest counts as Frontier
- Red ClayWall are considered Martial and can be placed on Sand
- Rolling CupYou may spend 1 Reroll to Reroll packs once Does not stack
- Sapphire+100 points whenever you Dismiss a building
- ShearsWhenever a building is removed, 30% chance to gain +1
- Slot MachineAt the start of each milestone, gain 2 Rerolls and 1 Remove
- Start FlagThe first building created each milestone gains +1 Mult
- Topaz+30 points whenever you earn Gold
- Treasure MapWhen sold, create 3 Treasure Chest on random Sand tiles Sells for 0 Gold
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